My Scripts

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Please note these are now unsupported and no longer updated. Check the latest release for new files and bug fixes.

Name Size Date Description
BankChest.zip 1395 12/14/07 01:13 AM A metal chest that opens the character's bankbox. Tinted a random light color, very faint..
Benches.zip 963 12/14/07 01:13 AM Marble Bench, Stone Bench, Loom Bench, and 'Scary' (dark) bench. Four very simple items.
Books.zip 2193 12/14/07 01:13 AM "Hubert's Hair Raising Adventure" by Bill Peet, in both "short" and "long" format. The short version is one page long while the long version includes the entire (as far as I know) poem.
Certificate.zip 1308 12/14/07 01:13 AM A certificate, with a text property that can be changed and a validated bit that is reset when the text is changed. These two properties can have independent security settings, thus letting, for example, a counselor create a certificate and have a GM quickly validate it if everything is in order. The certificate can also be used for RP and game purposes, I believe the person who requested this was looking for a hunting certificate, the certificate could be created and validated by a script and it's text value checked by other scripts to verify it.
CustomAIs.zip 2474 12/14/07 01:13 AM Custom AIs. So far includes a "skittish" animal AI, one that will flee when attacked.
DecorateSpecific.zip 5128 12/14/07 01:13 AM A modification of the [decorate command, keying it to only decorate specific shards (or in the case of [decoratebritannia, decorating Trammel and Felucca with the 'common' decorations to them both) Updated to include [decoratetokuno, for use with UO: Samurai Empire.
DoorGumps.zip 3084 12/14/07 01:13 AM Modified door gumps, [addgate gump and [addsecretdoor gump. There's a bug in the addsecretdoor gump, the doors created are the right ones but the ones shown are wrong. Not so useful now with Pandora's Box and tools like that around, but I still use them frequently for basic gates, since the setup is less involved and easier to just plunk them down quickly. =)
Fountains and Wells.zip 5113 12/14/07 01:13 AM Includes a "magic" fountain and a regular well. The magic fountain can have coins tossed into it and grant wishes. See the included readme for more information.
Double click on the fountain or on the well's bucket to drink from it. The well bucket can also be created on it's own.
Gargoyle Pylons.zip 1263 12/14/07 01:13 AM Includes 6 'pylons' styled after the U6 Gargoyle Heat and Light Sources. The green-tipped pylons are light sources and the red-tipped pylons are heat sources. I know they don't look like the things in U6 did, they're just styled after them.
GlassSword.zip 1175 12/14/07 01:13 AM A glass sword, like the ones found in U4, U5, U6, U7, U7pt2, and U9. Shatters on impact. Deals 1000 points of damage. Not responsible for character death due to lack of weapon skill. ;) (Newbie with glass sword vs dragon = dead newbie, unless they're very very lucky)
Llama Vortex.zip 2896 12/14/07 01:13 AM A "llama vortex", a purple llama with the properties of an energy vortex. Appears, very rarely, when summoned or spawned in place of a normal energy vortex. There is also a more permanent llamavortex, which is always a llama vortex, which can be spawned or summoned with a custom spell (custom spell not included)
MagicalTrainers.zip 4357 12/14/07 01:13 AM Two simple 'training' objects for characters to train up their magery or necromancy with. Just double click on the ball and watch a cute special effect.
MagicKey.zip 2814 12/14/07 01:13 AM A magic key, which can unlock and untrap any door or chest except player house doors or house chests. The key is single-use only and will disappear after it's used. Based off the magic keys in the original series.
MetalSlime.zip 2650 12/14/07 01:13 AM A metal slime which will drop appropriately colored ingots when killed. Based, very loosely, off the metal slime in Dragon Warrior.
Nests.zip 3578 12/14/07 01:13 AM A collection of bird nests that may be double-clicked on to gather eggs from. The "decaying" in the name refers to the state of the nest, after eggs have been gathered the nest will disappear. "spawning" nests do not decay, they simply respawn their eggs after a short period of time. This works best in henyards and such where you want the nests to remain in a fairly constant position.
PassiveZooAnimals.zip 5065 12/14/07 01:13 AM "passive", blessed, non-tameable, non-agressive, zero fame and karma 'monsters' to populate the Moonglow Zoo with. Includes an XML file for Moonglow Zoo suitable for use with any spawner that reads XML files.
PigTrophy.zip 1135 12/14/07 01:13 AM A trophy of a pig's head. Uses the orc head trophy and overlays a pig head atop it. If the character stands directly beneath the trophy the pig head will disappear for them though, so put it somewhere where people can't walk beneath it.
Quiver.zip 2541 12/14/07 01:13 AM A quiver full of arrows or bolts, can be double-clicked on to open the quiver and retrieve the ammo. This gives world designers a way to sell arrows and bolts for less than 1gp each, by placing a quiver on the npc shopkeeper instead and pricing it appropriately. Included are basic templates for quivers with specific sizes, so that you can have several different quivers available for sale. Quiver weight now based on weight of ammo inside, and BaseQuiverArrows/BaseQuiverBolts can be constructed directly if passed a value.
RandomStones.zip 1946 12/14/07 01:13 AM Two random stones, a 'random color stone' and a 'random number stone'. The random color stone cycles through a series of random hues, giving an example of both the hue as a text color and the hue as an item color. The random number stone gives examples of how the random number generation in RunUO works, showing an example of Random, RandomMinMax, RandomList, RandomDouble, and RandomBool. Useful for getting the hang of the random number generator, since sometimes it doesn't work the way you would expect.
Rune Magic.zip 8595 12/14/07 01:13 AM A rune magic system based on the Ultima Underworld series. The readme has full instructions.
SmallGoldTreasureChest.zip 1160 12/14/07 01:13 AM Just a small gold treasure chest. This is the tiny treasure box you see around as decoration but that's not included in RunUO.
Teepee.zip 1045 12/14/07 01:13 AM A teepee, or small tent, however you want to look at it. Uses two small tent pieces to form something that looks like a tiny temporary shelter. Great as decoration for ranger camps. This version is the "dyeable" gray and can easily be rehued to any color while the poles remain brown.
TreasureBox.zip 2612 12/14/07 01:13 AM Part of the treasure box system that I'm having a horrible time updating to RunUO 1.0. Before, with PackGold, I could have pack gold call this code instead of directly placing the gold in the monster's packs. With the new code calling LootPack.cs, I can't figure out how to get it to put these in instead of raw gold, since it looks like it adds the gold in a single coin at a time. O.o I really don't get that. Anyway what this is, is a small locked, sometimes trapped box with the monster's gold inside. It's not meant to be used on every monster, but according to the amount of gold they're carrying. I designed this so that people who pick locks can get experience a little easier, without having to buy and pick stacks and stacks of GM chests over and over, or risking their neck (not right away at least) dungeon delving for locked chests.
TwoBarrels.zip 953 12/14/07 01:13 AM Open and closed barrels. Both are containers.
VirtueQuestions.zip 13320 12/14/07 01:13 AM An Ultima-4 styled character creation process, by asking the player 7 questions comparing the 8 Ultima virtues it comes up with a 'most favored virtue' and a recommended character class for the player. Also assigns stat points to Strength, Dexterity, and Intelligence based on the virtues chosen. Heavily based off a script posted by Warloxx, but I've modified this enough to consider it my own. I was able to change it to call the questions randomly, in a different order each time so that the player didn't see the same ones in the same order. And since I was using this process to assign stats, they came out a bit more balanced.
VirtueStones.zip 1343 12/14/07 01:13 AM Virtue Stone objects, one for each virtue. These were in the UO graphic files but not used in-game.
Wristwatch.zip 1448 12/14/07 01:13 AM A plain, silver, and gold wristwatch (bracelet), based off "Clock", can be double-clicked on to see what time it is in-game. Someone on the RunUO forums requested this. Also includes blessed versions of the same.

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